Sport

In the context of computer science (CS), „Sport“ generally does not refer to a specific technical term or concept within the discipline. However, it may relate to applications that integrate sports analytics, gamification, or the development of software and systems designed to enhance sports performance, manage events, or facilitate fan engagement. Additionally, „sport“ can denote simulations and virtual environments for training athletes or analyzing performance through data collection and processing. In broader terms, sports in CS may also involve the use of machine learning, big data, and artificial intelligence to derive insights and improve strategies in various sports domains.